๐Ÿš€ Check out this project on GitHub | Feel free to contribute ๐Ÿ’ก | ๐Ÿ’– Support via Ko-fi (Paypal...)

Cactus Canyon Remake โ€“ Rules Guide

original version Playfield
๐Ÿš€ Skill Shot / Hurry-Up at Plunge
  • ๐ŸŽฎ Start the ball โ†’ ๐Ÿ‘€ Display shows the active Skill Shot
  • ๐ŸŽฏ Shoot directly at the indicated target
  • ๐Ÿ’ฐ Successful shot โ†’ Skill Shot award collected
๐ŸŽฏ Possible Skill Shot Awards
Icon Award Effect Notes
โšก Light Quick Draw Activates Quick Draw mode Helps progress toward Showdown
๐Ÿ”ซ Light Gun Fight Prepares Gunfight / Shootout mode Advances Topper progress
โž• Light Extra Ball Activates Extra Ball Grants an additional ball
๐Ÿ† Light Bounty Award Enables Bounty collection Bonus scoring mode
๐ŸŽ Complete Bronco Loop Completes Bronco Loop objective Mode progression
๐ŸŒŠ Complete River Ramp Completes River Adventure Save Polly objective
๐Ÿš‚ Complete Train mode Completes Train Ramp objective Save Polly Train mode
๐ŸŽฏ Complete Trick Loop Completes Trick Shooting Loop Helps with combos
๐Ÿ’ฐ Complete Bank Ramp Completes Bank Robbery objective Mode progression
โญ Increase Rank Raises player rank Long-term bonus
โœ–๏ธ3 Bonus x3 Bonus multiplier +3 Very valuable
๐Ÿ’Ž 1 Million Points Instant 1,000,000 points Direct score boost
๐Ÿ”’ Light Lock Activates Ball Lock If already lit โ†’ awards a lock
โญ Bonus X โ€“ Cactus Lanes
  • ๐ŸŽฏ Guide the ball through the left or right Cactus Lane (back left)
  • ๐Ÿ’ก Each lane lights up a lamp
  • ๐ŸŒต Both lanes activated โ†’ Bonus multiplier +1
  • ๐Ÿ”„ Lanes reset afterward โ†’ can be collected again
Method Effect
๐ŸŒต Both Cactus Lanes +1 Bonus X
๐Ÿš€ Skill Shot Bonus X +3 Bonus X
๐Ÿ† Bounty Award Bonus X +X Bonus X
โญ Save Polly Peril โ€“ Train
  • ๐ŸŽฏ Play the ball on the Center Train Ramp (middle of the playfield, between Gold Mine and Bart Brothers)
  • ๐Ÿ” Hit Train Ramp 3x โ†’ mode starts
  • ๐Ÿš‚ Mode active โ†’ train stops, Polly must be rescued
  • โฑ๏ธ Timer running โ†’ act quickly
  • ๐ŸŽฏ Hit the following ramps during mode:
  • ๐Ÿšฆ Each hit slows down the train โ†’ Polly rescued
โญ Save Polly Peril โ€“ River Adventure
  • ๐ŸŽฏ Play the ball on the River Adventure / Left Ramp (left of the Horse Loop)
  • ๐Ÿ” Hit River Adventure Ramp 3x โ†’ mode starts
  • ๐Ÿšฐ Mode active โ†’ Polly must not fall over the waterfall
  • โฑ๏ธ Timer running โ†’ act quickly
  • ๐ŸŽฏ Hit the following ramp during mode:
    • ๐ŸŽฏ Whitewater / River Ramp
  • ๐Ÿšฆ Hitting Whitewater / River Ramp โ†’ Polly rescued
โญ Save Polly Peril โ€“ Bank Robbery
  • ๐ŸŽฏ Play the ball on the Bank Robbery / Right Ramp (right side of the playfield)
  • ๐Ÿ” Hit Bank Robbery Ramp 3x โ†’ mode starts
  • ๐Ÿฆ Mode active โ†’ Polly must be rescued from the bank robbers
  • ๐Ÿ’ก Shoot the lit targets / ramps โ†’ hit the bank robbers
  • โšก Flashing shot indicates which robber holds Polly โ†’ hit that one
  • โœ… Polly rescued โ†’ mode ends
โญ Ride 'Em Cowboy โ€“ Horse Loop
  • ๐ŸŽฏ Play the ball on Horse Loop / Left Orbit (left side, in front of River Adventure / Right Ramp)
  • ๐Ÿ” Hit Horse Loop 3x โ†’ mode starts
  • ๐ŸŽ Mode active โ†’ hero demonstrates riding skill
  • ๐ŸŽฏ Score points for hitting the jets over Marksman Right Orbit
  • โš ๏ธ If started again through Horse Loop โ†’ rider falls off โ†’ mode ends
  • โœ… Hit Horse Loop again โ†’ complete the mode
โญ Extra Ball
  • ๐Ÿ’Ž When Extra Ball lights up โ†’ shoot Gold Mine Ramp to collect the ball
  • ๐Ÿ’ก Ways to activate Extra Ball:
โญ Bounty Award
  • ๐Ÿ’ฐ Collect the Bounty under the Bart Brothers' heads
  • ๐Ÿ’ก Ways to activate Bounty Award:
  • ๐Ÿ† Possible Bounty Awards:
    • โž• Light Extra Ball
    • ๐Ÿ”ซ Light Gun Fight
    • โšก Light Quick Draw
    • ๐Ÿ”’ Light Lock (or Award Lock if already active)
    • โœ–๏ธ +5 Bonus Multiplier
    • โญ Increase Rank
    • ๐Ÿ’ฐ Points (250,000 โ€“ 500,000 โ€“ etc.)
    • ๐Ÿ’Ž 1 Million Bonus
โญ Ranking Up โ€“ Overview
  • ๐Ÿ’ก Indicator: Light above the High Noon Deputy Star shows current rank
  • ๐Ÿ† Rank can increase through:
  • ๐Ÿ“ˆ Rank Levels:
    • Stranger โ†’ Partner โ†’ Deputy โ†’ Sheriff โ†’ Marshall
  • โšก Effect: Your rank influences scoring in Quick Draw and High Noon
โญ Gun Fight โ€“ Overview
  • ๐Ÿ’ก Lights: Two Gun Fight LEDs under each Gun Target
  • ๐Ÿ† Gun Fight can be activated by:
    • Bounty Award
    • Left Outlane when lit
    • Defeating a Bart Brother
  • ๐ŸŽฎ Sequence:
    • Ball lands in the Inlane โ†’ Gun Fight starts
    • Bad Guy Target pops up โ†’ Ball is ready for your shot
    • Hit quickly, otherwise only a few seconds until next attempt
  • ๐Ÿ† Reward: Rank increases on victory
  • Extra lamp outside how to activate? Fix rule information open 01.03.2026
โญ Quick Draw โ€“ Overview
  • ๐Ÿ’ก LEDs: 2 per Inlane
  • ๐Ÿ† Activation:
    • Hit all left & right targets (color shows progress)
    • Lasso Skill Shot
  • ๐ŸŽฎ Sequence:
    • Return Lane activates Quick Draw โ†’ Bad Guy Drop Target appears, ball keeps rolling
    • Hit Bad Guy โ†’ Bounty in Saloon activated
    • Points by rank: Stranger 500k โ†’ Marshal 2M (counting down to 50k)
    • Hit Bad Guys stay lit
    • Defeat all 4 Bad Guys โ†’ Showdown starts
โญ Wild West Shootout โ€“ Topper Mini-Game (only with Topper)
  • ๐Ÿบ Hit 10 Beer Glasses โ†’ ๐ŸŽฏ Guide ball to Drop Target
  • ๐Ÿ’ก Topper lamp blinks โ†’ Display shows "Shootout Mode ready"
  • ๐ŸŸข Normal ball play pauses briefly โ†’ ๐ŸŽฎ Flipper buttons control target
  • ๐Ÿ”ด Light bar moves over enemies โ†’ โฑ๏ธ Timing is crucial
  • ๐Ÿ‘‰ Press right flipper when light is under red enemy โ†’ โŒ Do nothing when under green enemy
  • โœ… Hit all enemies โ†’ Shootout ends โ†’ ๐Ÿ† Points / Bonus / Star progress awarded
  • ๐ŸŸข Normal ball play resumes
โญ High Noon Overview
Action Outcome Goal
๐Ÿ”ซ Defeat all 4 Bart brothers ๐Ÿ† Bionic Bart phase unlock โญ Progress Star 1
๐ŸŽฏ Win all 4 Quick Draws ๐Ÿ† Showdown unlock โญ Progress Star 2
โ›๏ธ Complete the Mine โšก Multiball triggered โญ Progress Star 3
๐Ÿ‚ Complete the Stampede โšก Multiball triggered โญ Progress Star 4
๐ŸŽฏ Execute 10 Combos ๐Ÿ† Star activated โญ Progress Star 5
โญ Star 1: Bionic Bart
  • ๐ŸŽฏ Shoot Saloon door
  • ๐Ÿšช Enter Saloon โ†’ battle starts
  • ๐Ÿน Hit Big Bart 3 times โ†’ brother defeated
  • ๐Ÿ” Repeat 4 times for Bubba, Bob, Bronco, and Baron
  • ๐Ÿ† Open Saloon on 5th attempt โ†’ Bionic Bart fight starts
โญ Star 2: Showdown Multiball
  • ๐ŸŽณ Guide ball over an inlane or special ramp โ†’ ๐Ÿ’ก Left ramps light left Quick Draw lamps / Right ramps light right Quick Draw lamps โ†’ Some ramps / Drop Targets also trigger lamps
  • ๐Ÿ’ก Quick Draw lamp blinks โ†’ ๐ŸŽฏ Hit the corresponding Bad Guy target โ†’ โœ… 1/4 Quick Draw complete
  • ๐Ÿ“ Target positions:
    • 1๏ธโƒฃ Diagonally right of the right gun
    • 2๏ธโƒฃ Diagonally left of the left gun
    • 3๏ธโƒฃ To the left of the Bronco Loop
    • 4๏ธโƒฃ To the right of the Bank Robbery Ramp
    • 5๏ธโƒฃ Below the Quick Draw light next to the Bank Robbery Ramp
  • ๐Ÿ” Repeat for all 4 Quick Draws โ†’ โšก Showdown Multiball triggers โ†’ โญ Progress Star 2
โญ Star 3: Motherlode / Mine Multiball
  • ๐ŸŽณ Lock 3 balls in the Mine โ†’ โšก Multiball starts โ†’ ๐Ÿ’ฐ Collect jackpots (green)
  • ๐Ÿ’ก During Multiball: Hit lit lanes โ†’ โœ… Each counts as 1 jackpot โ†’ ๐ŸŽฏ Complete 5 jackpots (orange)
  • ๐Ÿ† Hit Motherlode โ†’ ๐Ÿ’ฅ Super Jackpot โ†’ โญ Max score / Star 3 complete
  • โŒ Multiball ends when 1 ball remains โ†’ โฌ…๏ธ Return to normal play โ†’ ๐Ÿ”œ Prepare for next Star
โญ Star 4: Stampede Multiball
  • ๐ŸŽณ Hit 3 ramps & 2 loops multiple times โ†’ โšก Stampede Multiball starts โ†’ ๐Ÿ’ฐ Score points / Star 4 progress
  • ๐Ÿ† Complete all 5 ramp/loop shots โ†’ โญ Star 4 complete
โญ Star 5: Combos
  • ๐ŸŽฎ Execute 10 combos in sequence โ†’ ๐Ÿ† Star activated โ†’ โญ Complete Star 5
    • โœ”๏ธ Linke Rampe โ†’ Rechte Rampe
    • โœ”๏ธ Linke Rampe โ†’ Loop
    • โœ”๏ธ Loop โ†’ Rechte Rampe
  • โŒ Combo interruptions:
    • โ›” Normal targets / Drop Targets
    • โ›” Slingshots / Bumpers (unless ball lands on ramp/loop)
    • โ›” Missed ramps/loops
    • โ›” Timeout / multiball interference